Tag Archives: Mario

Minecraft: Switch Edition Review – Super Mario Mash-up! | Mr. Panda’s Reviews

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For the first time ever, I have climbed out from under my rock to play Mojang’s worldwide phenomenon Minecraft, now for the Nintendo Switch! Discover a newcomer’s perspective on the classic sandbox building game, learn how this version stacks up to other console and pocket editions, and see if the included Super Mario Mash-up Pack is worth it! Watch out for exploding Creepers!
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Yes, this really was my first time playing Minecraft: Switch Edition after all these years! Please share your thoughts and questions about Minecraft in the comments below!

►A review copy was used for this video.
►My original article is here on Darkstation. —

0:30 — Introduction to Minecraft: Switch Edition
1:06 — Survival Mode vs. Creative Mode
2:19 — Sharing and Visiting Worlds Online
2:51 — Super Mario Mash-up Pack (exclusive to Nintendo versions)
3:22 — Multiplayer (Battle, Tumble, Glide) Modes
3:50 — Presentation
4:26 — Conclusion

►All footage was recorded using Minecraft for the Nintendo Switch. Review is based on V1.0.6 (includes Glide multiplayer mode and 1080p resolution).

Mash-up Packs used in the video include Super Mario Mash-up Pack (included free in base game), Adventure Time Mash-up Pack (trial version), Fallout Mash-up Pack (trial version), and Halloween Mash-up Pack (trial version). All other footage is from the original Minecraft graphics. All gameplay footage uses either Survival or Creative Mode (no Adventure Mode). Most footage uses Nintendo brand characters from the Super Mario Mash-up Pack

►Music Used (in order of appearance; all from Minecraft: Switch Edition):
Title Theme
Survival Theme
Title Theme from Super Mario 64 (Used in Super Mario Mash-Up Pack, originally from Super Mario 64)
Glide Theme

Game: Minecraft: Switch Edition
Platform: Nintendo Switch
Also available on: PC
Console Editions: Nintendo Wii U (Super Mario Mash-Up Pack available), PlayStation 4, Xbox One
Pocket Editions: iOS, Android
Developer: 4J Studios Ltd./Microsoft
Publisher: Mojang AB
Genre: Sandbox, Crafting, Adventure
Players: 1-4 Local, 1-8 Online
Player on Video: Mr. Panda, Crystal Dragon
Host: Mr. Panda

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Welcome to Mr. Panda’s channel, home of Nintendo reviews, let’s plays, features, and more! Run by Alex “Mr. Panda” and Tiffa “Crystal Dragon,” it’s our goal to deliver fun and informative Nintendo content to you!

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Minecraft: Switch Edition Review – Super Mario Mash-up! | Mr. Panda’s Reviews
Minecraft: Switch Edition – A Newcomer’s Perspective

Super Smash Bros. Ultimate – World of Light – Part 5 (Road to Dr. Mario)

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📗 About This Game!

Super Smash Bros. Ultimate is a fighting game for up to 8 players in which characters from Nintendo games and from other third-party franchises must try to knock each other out of an arena. Each player has a percentage meter which raises when they take damage, making them easier to launch in the air and out of the arena. Standard battles use one of three victory conditions: Timed, where players aim to win the most points by defeating opponents within a time limit, Stock, where players have a set number of lives and must aim to be the last player standing, and Stamina, where players must simple reduce their opponent’s health down to zero to defeat them. Players can adjust the rules to their liking and save them as presets for future matches.

Players can use various items to attack enemies or grant them power-ups, along with Pokéballs and Assist Trophies which respectively summon Pokémon and other non-playable characters to assist them in battle. In Timed matches, certain Assist Trophies can be attacked and defeated to earn points. Each character also possesses a powerful Final Smash attack, which can be performed either by obtaining a Smash Ball item or by filling up a special meter, both of which can be toggled on and off. The game features 103 different stages, which can each be played in alternative Battlefield and Omega forms or can be toggled to remove stage hazards. A new feature called Stage Morph allows players to select two stages that the game alternates between at certain intervals during a match. Other tweaks include new icons and gauges for character specific abilities, such as Cloud’s Limit gauge.

In addition to returning modes such as Classic and Special Smash, new modes added to the game include Smashdown, where each character can only be played once, Squad Strike, where players battle in teams of multiple characters, and Tournament, which allows up to 32 players to battle in tournament brackets. Another set of modes revolves around a new mechanic known as Spirits, which replaces the collectible trophies from previous games. Each of these Spirits, based on a crossover character, can be used to power up a fighter with unique abilities, which can be used to fight against human or computer opponents and earn new Spirits. Players gain Spirits through pre-made challenges that capture the theme of the Spirit character, embodied into one or more of the game’s fighter characters and other specific level effects; for example, to claim the Spirit of Rayquaza, a flying dragon Pokémon, the challenge requires the player to defeat a version of Ridley that is larger than normal on a battlefield with added wind effects. A separate Spirit Board mode presents a rotating set of challenges for players to gain Spirits from. Spirits have a growth and evolution system similar to Pokémon games, leveling the Spirits to gain more powerful effects, or means of merging core abilities into a new Spirit.

The Spirit mechanic is prominent in the game’s single-player adventure mode, World of Light. The mode’s narrative begins with an evil entity, Galeem, initiating a single attack that strikes nearly all of the fighter characters, turning them into Spirits; only Kirby, due to his Warp Star, evades this attack. The player, as Kirby, must explore the world by traversing a virtual game board to rescue captured fighters and Spirits by completing marked challenges, and in some cases, making decisions about which route to take on this board. The player can use regained allies and Spirits to help overcome certain challenges on the map and eventually defeat Galeem.

➤ Playable Characters:

Bowser Jr.
Captain Falcon
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
The Ice Climbers
Inkling Boy and Girl
King Dedede
Little Mac
Mega Man
Meta Knight
Mii Fighter
Mr. Game & Watch
Captain Olimar
Pokémon Trainer
R.O.B. the robot
Toon Link
Wii Fit Trainer
Young Link
Zero Suit Samus
Simon Belmont
Ken Masters
Piranha Plant
Dark Samus
King K. Rool

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#SuperSmashBros, #NintendoSwitch. #Gaming

Super Mario Collectible Coins Blind Bags! Rare Gold, Decal Stickers!

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Today me & Turbo are opening super Mario coins! What a good opening this was! Talk to you all soon in my next video!

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Mario Vargas Llosa, “The Feast of the Goat,” Lecture 4 of 4, 05.15.17

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The 2017 Berlin Family Lectures with Mario Vargas Llosa
“The Writer and His Demons”
Lecture Four: “The Feast of the Goat”
May 15, 2017

00:00:16 – Introduction by Agnes Lugo-Ortiz
00:10:43 – Mario Vargas Llosa
01:15:01 – Q&A w/ Mario Vargas Llosa and Victoria Saramago

Introductory remarks by Agnes Lugo-Ortiz, Associate Professor, Department of Romance Languages and Literatures

In the fourth and final lecture of the 2017 Randy L. and Melvin R. Berlin Family Lecture Series, Nobel Prize-winning author Mario Vargas Llosa offers a fascinating account of his own creative process through his novel The Feast of the Goat. A Question and answer session follows the lecture using questions collected from the audience in lectures 1-3.

This is the fourth lecture in a four-lecture series presented in the spring of 2017 at the University of Chicago.

Named for Randy L. and Melvin R. Berlin, the Berlin Family Lectures bring leading scholars, writers, and creative artists from around the world to the University of Chicago. Each visitor offers an extended series of lectures with the aim of interacting with the university community and developing a book for publication with the University of Chicago Press. Learn more at

If you experience any technical difficulties with this video or would like to make an accessibility-related request, please send a message to [email protected]

The Godfather Inscribed First Edition by Mario Puzo

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The Godfather
Mario Puzo

A searing novel of the Mafia underworld, The Godfather introduced readers to the first family of American crime fiction, the Corleones, and the powerful legacy of tradition, blood, and honor that was passed on from father to son. “A voyeur’s dream, a skillful fantasy of violent personal power” (New York Times). It was made into the 1972 film directed by Francis Ford Coppola and produced by Albert S. Ruddy, starring Marlon Brando and Al Pacino. It was the highest-grossing film of 1972 and was for a time the highest-grossing film ever made. It won the Oscars for Best Picture, Best Actor (Brando) and Best Adapted Screenplay (for Puzo and Coppola). Its seven other Oscar nominations included Pacino, James Caan, and Robert Duvall for Best Supporting Actor and Coppola for Best Director. It is widely regarded as one of the greatest films in world cinema and one of the most influential, especially in the gangster genre. It was selected for preservation in the U.S. National Film Registry of the Library of Congress in 1990, being deemed “culturally, historically, or aesthetically significant” and is ranked the second-greatest film in American cinema (behind Citizen Kane) by the American Film Institute. It was followed by sequels The Godfather Part II (1974) and The Godfather Part III (1990).

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